how to draw a good stick person
There are people out in that location, real artists, creating amazing pieces in seconds. And hither's you, struggling with a simple stick effigy. Wouldn't it be great to draw that, at least? Imagine your friend saying "I can't even draw a stick figure," and you, cutting in: "I can!" How awesome would that exist?
With that remarkable skill, your dreams would come truthful! Imagine people budgeted you on the street and asking you lot to depict a stick figure for them! You could get rich and famous! All you need to do to brand it come true is to follow this life-irresolute tutorial. Let's get started!
1. General Anatomy of Stick Figure
Allow's start from the nuts. A mutual stick figure is constructed of:
- Head: roughly round
- Facial features (optional): hands recognizable
- Cervix (optional): thin and curt
- Arms: two of them
- Spine: looking like a third arm
- Legs: two of them
It is widely known that a stick figure seen in the side view (ii) shares most of its characteristics with the front view (1). Therefore, perspective is useless when you want to draw a stick figure (isn't information technology pretty useless anyway?).
ii. Spine and Skull
Spine
Depict a medium-length vertical line. Information technology is the spine of a stick figure.
Just kidding! Of grade, every stick effigy has its own personal spine, and information technology doesn't need to be every bit straight as... something very straight.
Skull
Add a circle for the skull.
By "circle" I hateful, of class, something resembling this noble shape. Perfection is overrated.
A legless stick figure moves past floating in space. Practice these simple poses for a while before we go far more complicated.
iii. Legs
A stick figure without legs is more than like a fish than a human. Let'south ready it.
Pace 1
Draw one long leg.
Step 2
Add another leg on the other side.
Step 3
Notwithstanding, these long sticks won't stand on their ain unless they're stuck into the basis. For a proper support we need to add tripod anxiety:
- Toes
- Heel
- Ankle
The tripod construction is visible the best in the front (2) and dorsum (3) view.
So, add feet to your stick figure.
Pace 4
The legs are not done yet. They're too straight! How is the effigy supposed to move?
To requite our stick figure full mobility nosotros demand to add joints to every leg:
- Hip
- Knee
- Ankle and toes
Each joint has its own range of motion.
The spine tin employ the hip joint, too:
The trouble is, one joint can't manage 3 different moves at the aforementioned fourth dimension. How to create a pose like the i beneath?
We demand to employ 2 hips. This manner both legs and the spine get the mobility they need, and the pose is more than stable. Keep in mind that these three joints merge into i when in side view.
Step five
Practice! Information technology'southward going to be harder with every step, then information technology's skilful to work on small chunks at a time to avoid anarchy.
4. Artillery
Step ane
By dividing the spine you get the neck indicate. The arms start there.
Step 2
Of grade, we tin predict that the neck and arms volition want to have their own mobility, and then let's add the clavicles.
Step iii
The arm has 3 joints that make information technology very mobile:
- Shoulder
- Elbow
- Wrist and fingers
Just every bit with the leg joints, arm joints have a divers range of motion:
We tin can re-use one of these new joints to move the neck:
Step 4
Hands are very complicated—they're actually stick figures on their own—and so we'll have just a cursory look at them. There are ii things you can call back about them:
- Every finger (except the pollex) has iii joints: one at the base of operations and two in the middle.
- All the fingers follow the same rhythm—imagine them existence attached to the base of operations of thumb with invisible strings.
Step 5
Time for practice! Forget the hands for now and simply have fun.
five. Upper Body
Pace i
We need a breast to put the stick figure's heart in. Depict an oval between the shoulders and the elbows.
Step 2
The chest is very heavy, and information technology's placed high in the trunk, making it unstable. The spine needs to be modified to hold this weight!
Cut the roundness of the chest past calculation the sternum—that flat area between the breasts.
Stride three
Arms have such a great range of motility thanks to existence attached to the shoulder girdle. Each shoulder is attached to scapula (shoulder blade) and clavicle, which is attached to the sternum, which is attached to the chest, which is attached to the spine. The spine and chest are quite rigid, but the artillery aren't connected to them directly, hence their mobility.
Anyway... only await what your shoulders can do!
Step 4
The lower torso is a bit more complicated, but that won't cease us! Draw a flipped middle to create buttocks. In side view they expect similar a drop.
In the front, in the middle, add together a circle. Information technology indicates the pubic surface area.
Add two "wings" for the iliac crest.
Footstep v
Traditionally, there'southward a blazon of silhouette typical for men (1) and women (2), although information technology's non ever the case. It'south safer to say that narrow hips and wide shoulders brand the silhouette more than masculine, and wide hips/narrow shoulders—feminine, whatever the gender.
Step 6
The spine is fastened betwixt the buttocks. If humans had tails, this is where one would get-go.
The human spine is not very flexible, and it changes its shape very slightly when bent.
The spine limits the range of move of the hips, too.
Step 7
The head isn't overly important for a stick figure, so let's make do with this elementary scheme:
6. Perspective and Proportions
I was kidding nigh the importance of perspective. It is, in fact, very useful. All the same, it'due south much simpler than you may remember. Perspective defines what happens to the view in transition, for case between forepart and side.
If you want to turn the stick effigy around, simply imagine one side turning into the other side. Imagine a transitional form between two sides. For example, if in the front end view ii arms are visible, and in the side view one arm overlaps the other, in the transition ane arm is coming closer to the point where information technology will be overlapped.
When it comes to proportions, there is no one perfect recipe for them. Humans are very, very dissimilar, and "average" doesn't actually exist. And then instead of remembering all these "x heads long", observe your own trunk:
- You can fit your elbow in the waist—the elbow is placed correct beneath the chest.
- You can grab your shoulder—the forearm is most as long as the upper arm.
- Yous tin touch your thighs with your wrists when upright—arms are longer than the upper trunk.
- You can roughly cover your face up with your hands—ane hand is equally large as roughly half of the head.
- If you curl upwardly, y'all can touch the knee with your chin—the thigh is shorter than the upper body.
- You lot can sit down on your heels—the thigh and calf accept similar length.
- With your back flat, you tin can't attain the heel level with your extended arms—arms, hands included, are shorter than legs.
It'southward very like shooting fish in a barrel to forget what we've just learned, and so take your time to practice!
That's All!
I hope yous forgive me that little fob I've used to elevate you through quite a complicated tutorial almost drawing a simplified homo skeleton. After all, that'southward still a stick figure—except it's far more useful than its cousin.
Y'all're now set up to exercise gestures—a base for the human being figure. If yous manage to exercise at least 15 minutes every day, congratulations—you're on the way to drawing interesting, dynamic man poses without a reference! And all this thanks to a elementary stick figure.
Source: https://design.tutsplus.com/tutorials/how-to-draw-a-stick-figure-a-complex-guide--cms-23620
Posted by: stevensspattent.blogspot.com
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